// PixelDream, by Erlend Robaye, October 2001

Aspc=1,

A0="rnd(.007) + .001",	// Rotation speed
A1="rnd(100) + 200",
A2="rnd(.008) + .002",	// Flow speed

D0="sin(theta*A1)",

// Flow unchanged
srcR="r + D0 * .005",

// Turn 
srcT="theta + (r * A0) + ( D0 * A0)",

Vers=100
